Tool for shape animation for Maya. Correcting shape after animation.
Using on any type of deformed meshes with skin, deformers, dynamic..
Using blendshapes after all history. Working in worldspace. This tool using simple method. After all history om geometry creating blendshape node and pair targets on every key. Not usind delta, not finding any intermediate shapes, only final geometry. When we start sculpting in some shape key, targets update from current frame, original g
Procedural book rig.
For switch buttons using zooTriggerIt script. This rig had be maked after request to have the book rig for many type of books. It maked from nurbs surfaces and curves with history. And unfortunatly not too fast as wish.
Setup of water using deformers. This tool had be developed after request to make simple waves without simulations for big water episode in animation Masha and the Bear. There is a two type of circle waves and one directional wave. Simple circle and directional waves maked with maya sine and waves deformers. Advanced circle waves maked with sculpt maya deformer and custom plugin, modify profile of sculpt deformer. Also tool using some python scripts.